Fixed a crash in Play Mode when modifying a controller in a PlayableGraph. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer: This fixes the crash when creating a NativeArray from a managed thread using an unsupported allocator.
Added 'Probability' option to the Burst emission, to enable a random chance that a burst will or will not trigger. Fixed crash when unloading audio data in the same frame as an AudioSource started playing it.
ApplyTo Object, string that applies the specified properties and their children to the target Object. For example, for rendering out the results of an animation to a texture. It no longer creates an empty output when the Animator does not have an AnimatorController assigned.
Added toggle for color-blind-friendly mode to the context menu in the upper-right corner of the Profiler window. Added support for importing new SpeedTree v8 Assets. Added Presets.
Added support for the System. Added log changes made to user assemblies by the AssemblyUpdater in the file Editor.
The width of the tab is now adjusted according to the length of the tab title. Fix crash in "Rigidbody:: Frame Debugger Improvements: Fixed a case when brush shape preview doesn't change while painting details. You've told us there is information missing from this page. Added the AssetPostprocessor. OnValidate during AddComponent. If you know how to fix it, or have something better we could use instead, please let us know:. AudioSource had short volume glitches at the beginning of playback when a Rigidbody was attached.