Characters always going down faster than real life counter parts. All rights reserved.
Is it more or less buggy than ArmA II's missions? Biggest difference is graphics and setting. PredatorRules Follow Forum Posts: It is more of a finished product than the stand alone. So there are optional missions?
Regarding the Marksman DLC it mentioned 7 sniper weapons but none of them show up anywhere except on wiki as an A3 weapon. Its a year out from beta and if I buy it now, thats all Id be able to play.
A3 simulates weapons better with the weapon inertia system and shooting in general is more satisfying in A3. Custom weapons and character design feature. In terms of open world the middle episode is best for this, in both the story missions and the optional "scouting" missions. The maps are better in A2 and as of now, A2 has far more content. Yes, ArmA 3 does have a drastically different campagin in terms of design.
They really need to put more load on the gpu. I want to throw a duckling into a puddle of water every time I read someone write that ArmA3 is less realistic because it doesn't use the same weapons as any other shooter game on the market.
The view should be fixed through the scope.. Going by your points above, no arma game was realistic yet.
Also, 3D scopes with free aim just make no sense at all.. Arthas045 Follow Forum Posts: Patrols had vehicles, as well as the last few missions. Some geospatial data on this website is provided by geonames.
In fact, your argument can be applied to "any" games on the market, even VBS. Ideally a balance needs to be struck where the player can take a hit and be able to be healed completely while still behaving realistically to the type of wound inflicted to a degree. I might answer with why don't other games do what ArmA does well.